Prof. Melanie Beisswenger


Main focus: Animation, VFX, games, film


Languages: German, English, French

City: Mainz/Braunschweig

Country: Germany

Topics: vr, vfx, animation, virtual reality, games, film, game design

Services: Talk, Moderation, Workshop management, Interview

  Willing to travel for an event.

  Willing to talk for nonprofit.


Prof. Melanie Beisswenger works as animator, media artist and director. She is an alumni of the Institute of Animation, Visual Effects and digital Postproduction at Filmakademie Baden-Württemberg in Ludwigsburg, Germany, and was a Fulbright scholar at the University of Southern California in Los Angeles. Her animation credits include the Academy Award winning feature film ‘Happy Feet’ and its sequel ‘Happy Feet 2’, as well as work on the VFX feature ‘Iron Man 3’. German productions Melanie worked on were the animated feature film ‘The 7th Dwarf’ and the live action feature films 'Saphirblau' and 'Smaragdgrün' where she was the Lead Animator responsible for the digital 3D character.
Melanie's animated short film 'There's Bliss in the Kiss' has won awards at festivals around the world. Her video art animation „Dance Experiments” was premiered at the media façade of the Museum of Contemporary Art Zagreb MSU, in association with the World Festival of Animated Film - ANIMAFEST in 2016.
Besides lecturing at The Animation Workshop and after previous professorships at NTU Singapore, University of Applied Sciences Mainz and Media University Stuttgart, she is now professor at Ostfalia University of Applied Sciences.

Examples of previous talks / appearances:

c't magazin “Böse blinzeln nicht”

Die Überschrift und der erste Teil des Artikeln beziehen sich auf einen Vortrag von mir auf der Animago Konferenz 2014.

The 12 Principles of Animation – and Beyond

Zusätzlich zu meinem Vortrag über die Principles of Animation war ich auch Panelist zum Thema: "What higher education institutes need to offer to equip the digital artists of the future with the required skills"

The Art of 3D Character Animation

Artikel über die CG Overdrive Konferenz in Singapur und meine Präsentation