Main focus: art & tech
Websites/blogs: linkedin.com/in/fernandaparente , https://rosydx.com/
Languages: English, Portuguese
City: Berlin
State: Berlin
Country: Germany
Topics: art & tech, virtual reality, augmented reality, digital art, future
Services: Talk, Moderation, Workshop management, Consulting, Interview
Willing to travel for an event.
Fernanda Parente is a curator, concept developer, entrepreneur and lecturer in the fields of art, culture & technology. She is interested in the power of immersive content (VR, MR, XR) and in innovative ways to engage with audiences. Fernanda has previously curated for the film and technology festival Digital Biscuit, re:publica Berlin and Dublin, Future Affairs, among others. In addition, Fernanda has moderated and spoken - both IRL, digitally and in VR! - at the re:publica, News Impact Summit, Retune Festival, VRNOW Con and Performing Arts Festival. She is currently Co-founder and Co-managing director of the studio for digitality Rosy DX.
Examples of previous talks / appearances:
Closing panel at the AI Festival WHEN MACHINES DREAM THE FUTURES, a project organised by Goethe-Institut and Deutsches Hygiene-Museum, Dresden.
This talk is in: EnglishFernanda Parente invites the audience to journey with her into a world of virtual reality (VR) where they will talk about extended reality narratives together with Anke Schiemann (media artist and filmmaker) and Marcel Karnapke (co-founder of CyberRäuber). Thi talk was part of the Performing Arts Festival (PAF 2020).
This talk is in: EnglishDon on your goggles and immerse yourself in this talk… wait! Not so fast. If you’ve ever been underwhelmed by the immersive promises of virtual reality, this session is for you. In this talk, Fernanda Parente will unleash her stream of thought on immersion, performance, Real Virtuality and speculate about how immersive performance and technology might play out in the future.
This talk is in: EnglishWhat happens when reality and virtual reality intersect? Beyond games, sci-fi and straight up science, how do we code VR in the non-fiction spaces of art? journalism? documentary? What does VR really mean for these realities? What are the limitations and ethics of that code? What does it mean to ‘construct’ reality? To engineer emotions?
This talk is in: English